{"id":321,"date":"2018-04-04T17:40:45","date_gmt":"2018-04-04T17:40:45","guid":{"rendered":"http:\/\/hqnn.org\/hqpress\/2018\/04\/04\/2018329fortnite-and-pubg-cause-problems-in-schools-across-the-country\/"},"modified":"2020-09-05T19:45:58","modified_gmt":"2020-09-05T19:45:58","slug":"2018329fortnite-and-pubg-cause-problems-in-schools-across-the-country","status":"publish","type":"post","link":"https:\/\/hqnn.org\/hqpress\/2018\/04\/04\/2018329fortnite-and-pubg-cause-problems-in-schools-across-the-country\/","title":{"rendered":"&#8220;Fortnite&#8221; and &#8220;PlayerUnknown&#8217;s Battlegrounds&#8221; may be causing issues in educational institutions"},"content":{"rendered":"<p><strong>By<\/strong> <strong>Joe DeRosa<\/strong><\/p>\n<p>It seems that the influence of video games grows more prevalent every day, even to a point where it might cause concerns.&nbsp;<\/p>\n<p>This idea is evident with the recent success of player-versus-player games, Fortnite and PlayerUnknown&#8217;s Battlegrounds.&nbsp;These two games have found massive appeal amongst people around the country. According to pcgames.com,&nbsp;both games have reached a combined total of 6.5 million reoccurring players.<\/p>\n<p>&#8220;I play PUBG when I should be doing work, and I&#8217;m in college,&#8221; said Chris Brachlow, a senior international business major at Quinnipiac University.&nbsp;<\/p>\n<p>The games, both released in 2017, require the player to survive in a combat zone against 99 other people. While each game has their differences, such as Fortnite&#8217;s building mechanic and PUBG&#8217;s use of vehicles, the end goal is still the same for both games. This result is something that people who frequently play the games admire.<\/p>\n<p>At the same time, the games also have their issues.<\/p>\n<p>With the release of Fortnite for mobile devices, as well as the upcoming public mobile release of PlayerUnknown&#8217;s Battlegrounds,&nbsp;people are growing concerned that these apps are becoming a distraction to people in educational institutions of all levels.<\/p>\n<p>&#8220;It&#8217;s addicting,&#8221; said Steele Brogdon, a junior at Seawanhaka High School in Floral Park, New York.&nbsp;<\/p>\n<p>When asked if people in his school play the game, Brogdon said that &#8220;tons of them&#8221; do.<\/p>\n<p>&#8220;Once you start playing it, you just don&#8217;t stop,&#8221; Brogdon added.<\/p>\n<p>Elena Bertozzi, a Quinnipiac game design and development professor, believes that the distraction these students may have from the game could be fixed by removing cell phone use from class rooms.&nbsp;<\/p>\n<p>&#8220;I know that having students on their phones during class is incredibly distracting, which is why I send people out of the room if I see them doing it,&#8221; said Bertozzi. &#8220;I think it is harder for high schools to deal with this problem. I think the only solution is to not allow cell phone use during class.&#8221;<\/p>\n<p>With the concerns of distracted students becoming more common, EPIC Games, the developer of Fortnite has responded to the matter. The company placed a message on the mobile version of the game&#8217;s loading screen, which specifically reads, &#8220;Mr. Hillman says stop playing in class.&#8221;<\/p>\n<p>This was done after the company heard a teacher&#8217;s plea to have the company create a message to his students after they were getting distracted in his classroom.<\/p>\n<p>With this message now in the mobile version of Fortnite it is yet to be seen if the public release of the mobile version of PlayerUnknown&#8217;s Battlegrounds will follow suit.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the release of &#8220;Fortnite&#8221; for mobile devices, as well as the upcoming public mobile release of &#8220;Player Unknown&#8217;s Battlegrounds,&#8221;&nbsp;people are growing concerned that these apps are becoming a distraction to people in educational institutions of all levels.<\/p>\n","protected":false},"author":39,"featured_media":322,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[142,6],"tags":[],"class_list":["post-321","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-homepage","category-quinnipiac"],"_links":{"self":[{"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/posts\/321","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/users\/39"}],"replies":[{"embeddable":true,"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/comments?post=321"}],"version-history":[{"count":1,"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/posts\/321\/revisions"}],"predecessor-version":[{"id":2853,"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/posts\/321\/revisions\/2853"}],"wp:attachment":[{"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/media?parent=321"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/categories?post=321"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hqnn.org\/hqpress\/wp-json\/wp\/v2\/tags?post=321"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}